Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. Female human rogue (unchained) 7 (Pathfinder Unchained 20) CN Medium humanoid (human) Init +6; Senses Perception +12, AC 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield) hp 78 (7d8+28) Fort +5, Ref +9, Will +5 Defensive Abilities danger sense +2, evasion, uncanny dodge, Speed 30 ft. Melee +1 flaming mithral dagger +9 (1d4+5/19-20 plus 1d6 fire) or +1 frost mithral dagger +9 (1d4+5/19-20 plus 1d6 cold) or dagger +10 (1d4+4/19-20) or short sword +9 (1d6+2/19-20) Special Attacks sneak attack (unchained) +4d6, Str 15, Dex 19, Con 16, Int 13, Wis 14, Cha 11 Base Atk +5; CMB +7; CMD 22 Feats Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger) Traits indomitable faith, reactionary Skills Acrobatics +14, Appraise +5, Bluff +10, Climb +8, Diplomacy +6, Disable Device +19, Disguise +12 (+17 to simulate illness), Escape Artist +14, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +6 (+8 to make forgeries), Perception +12, Sense Motive +6, Sleight of Hand +8, Stealth +14, Survival +2 (+4 to navigate in the wilderness), Swim +6, Use Magic Device +10 Languages Common, Goblin, Halfling, Orc SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bonus feat, combat trick, weapon training), trapfinding +3 Combat Gear caltrops, oil (5); Other Gear +1 studded leather, +1 flaming mithral dagger, +1 frost mithral dagger, dagger, short sword, burglar's bracers[UE], handy haversack, astrolabe (apg)[APG], bedroll, belt pouch, candle (10), chalk (10), disguise kit, flint and steel, forger's kit[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, marbles[APG], mess kit[UE], mirror, piton (4), sack (4), star charts[ARG], symptom kit[APG], tindertwig (4), torch (10), trail rations (5), waterskin, light horse (combat trained), bit and bridle, blanket, feed (per day), riding saddle, saddlebags, leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), ship's journal (sealed with magic) (worth 250 gp, 1 lb), 75 pp, 270 gp, 4 sp, 1 cp, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! 7: Spring Attack (not necessarily useful, but it is a prereq.). Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. I support a limited subset of Pathfinder's rules content. Source Pathfinder Unchained pg. … Improved Two-Weapon Feint : This makes feinting and two-weapon fighting a viable combination. To feint, make a Bluff skill check. Normal: Feinting in combat is a standard action. Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 Traveller SRD Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) There’s an effective skill point chart below the build, but milestones are +17 base modifier at level 6 when it becomes a class skill, +24 base modifier at level 10 when +3 from Skill Focus becomes +6, and +36 base modifier at level 20. A few more points in bluff isn't worth losing iterative damage from a lower STR/DEX. Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e It will start by reviewing the structure & the Strengths / Weaknesses of the class. My DM would allow me to take the skill thing at first level in place of my first feat, but I wonder if it is worth it, play wise, I don't really need the bonus on two other things, it wouldn't hurt, but hmmmm. It does make sense for the movement sneak attacks. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Benefit: You can make a Bluff check to feint in combat as a move action. | Fudge SRD 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps. Recent Changes (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. | 5th Edition SRD They grant characters abilities that others lack, giving them an edge in the right situation. Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. With a misleading flourish, you leave an opponent unprepared for your real attack. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Cunning Feint (Ex) (Ultimate Intrigue pg. why do you just assume that if a feat is listed, I spent a feat on it? This site may earn affiliate commissions from the links on this page. You are skilled at fooling your opponents in combat. Character Sheets Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. Improved Feint (Combat) You are skilled at fooling your opponents in combat. Cunning Feint (Ex) (Ultimate Intrigue pg. | GumshoeSRD Prerequisites: Int 13, Combat Expertise. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. why is charisma your lowest stat? Prerequisites: Int 13, Combat Expertise. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 lets move on to feats: unchained has weapon finesse built in, you dont need it, you probably dont want dodge either it dosnt grant you as much as a feat should unless you want spring attack but that would be willfully spending 3 feat slots for spring attack (dodge is almost nothing and mobility wants you to use move actions which is what you feint with), you likely dont want to 2 weapon fighting feats, you need to full attack for that and you use your move action to feint (unless you plan on taking 2 weapon feint which allows you to give up your off hand attack to feint, this is only worth it if you get at least three attacks and always hit the sense motive dc with feint). Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. I don't know the PAthfinder Ninja class, but Ninja classes in general have a terrible reputation. Thank you this is the kind of ideas I'm looking for. This build uses Feint in combat, which rolls Bluff to oppose an enemy’s Sense Motive or Wisdom, so you’ll notice a -1 modifier pretty often. The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. I'm looking for an efficient feint build that can stand toe to toe decently. The massive feat investment only adds | PF2 SRD. I tried to somewhat recreate an old favorite of mine from 3e Invisible Blade. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. | d20PFSRD 2. Improved Feint (Combat) You are skilled at fooling your opponents in combat. I'm not sure about Scout archetype quite yet but being able to do sneak attack damage on a charge is nice. Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. That is a 39 point stat block. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. Other than bluff charisma is a dump stat for a combat rogue. Forget this and take Dirty Fighting instead. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. You might be a grifter or con artist, traveling from place to place with a new story or scheme. They grant characters abilities that others lack, giving them an edge in the right situation. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. 7(ranks)+2(race)+4(stat)+3(trained)+2(trait)+2(venom words)= 20 and if you want to level it down to one you would take away 6 from the ranks and the 2 from venomous words you still end up with 12 bluff and I could have gone higher. It's mostly a crapshoot with the opposed skill checks anyway. Check out our other SRD sites! Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Add a mask of stony demeanor for +5 to feint. | Design Finder 2018 On that note, you need to read how point buy works. If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). Improved Feint You can make a Bluff check to feint in combat as a move action. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Read Unchained Rogue, you get dex to damage, making str a bit of a dump stat. I wouldn’t raise it above 10 in this build… Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. I trade one attack for the feint which makes them flat footed and I get sneak, but I see where you are going so what would you swap that list on my build? Feinting is a terrible feat progression if you're going TWF. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The reason I initially am going down the TWF tree is because that's about the only way to do decent damage if you're not feinting/sneak attacking. It sucks to give up one of your attacks, but your opponent loses their dex bonus to AC for an entire round, and not just for your attacks. No. I don't know if spending a level (Ninja dip) and a feat (No Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. did you put a rank in it every level? 5: Anything you want, but Canny Tumble is quite nice (Awesome feat before you get more iterative attacks, essentially Feint but use acrobatics vs. CMD instead of bluff.) There’s an effective skill point chart below the build, but milestones are +17 base modifier at level 6 when it becomes a class skill, +24 base modifier at level 10 when +3 from Skill Focus becomes +6, and +36 base modifier at level 20. 1. Benefit: You can make a Bluff check to feint in combat as a move action. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. From there you can get anything you want, as long as your Acrobatic is maxed out. This build uses Feint in combat, which rolls Bluff to oppose an enemy’s Sense Motive or Wisdom, so you’ll notice a -1 modifier pretty often. Can, but probably shouldn’t. wtf are you doing? I wouldn’t raise it above 10 in this build… Since it's just the two of us there won't be a ton of flanking going on unless it's a single target. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). FAQ. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Feint Feinting is a standard action. You can mislead foes about your aim with ranged attacks. 2. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. More attacks mean more damage, more attacks mean more AoO, more attacks mean....more attacks if you can't feint a creature. Double Slice doesn't work with Finesse training sadly, you would technically still get only half dex to your off-hand, as per a recent ruling. 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Orange: OK options, or useful options that only apply in rare circumstances 3. Latest Pathfinder 2e! | OGN Articles You are skilled at making foes overreact to your attacks. Improved Feint You can make a Bluff check to feint in combat as a move action. Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. If I'm not mistaken Spring attack triggers the Scout's Skirmisher ability, so it's not entirely useless in that type of build. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. I didn't spend a feat on Weapon Finesse it's given at 1st level. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Shop the Open Gaming Store! Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd. Also note that many colored items are also links to the Paizo SRD. Benefit: You can make a Bluff check to feint in combat as a move action. 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. Pathfinder 2e: 10 Weird Rules Everyone Forgets About Pathfinder has kept the spirit of Dungeons & Dragons alive, but it's easy for even the biggest fans to forget about these Pathfinder 2e rules. 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. Benefit: You can make a Bluff check to feint in combat as a move action. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. With Canny Tumble, I prefer getting Just Out of Reach and just walking where you want to be. Improved Feint / Greater Feint lets you feint faster. | d20 Anime SRD Honestly, Circling Mongoose is pretty annoying to use. At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to Red: Bad, useless options, or options which are extremely situational. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). This gives you an insanely mobile Rogue that can easily get into flanking position and deal sneak attack or use tactics that still allow him to attack but against a flat-footed enemy. Press question mark to learn the rest of the keyboard shortcuts. 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