This deed replaces the slinger’s luck deed and one other 15th-level deed. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. The Gunslinger is already a versatile adventurer, yet the following archetypes add new specialties and strategies for the class, by either specializing in a form of firearm, using personality instead of willpower to fuel their grit, or fusing firearms with heavy armor to create a seemingly unstoppable juggernaut on the battlefield. Every four levels thereafter (9th, 13th, and 17th), the gunslinger picks up another type of firearm, gaining these bonuses for those types as well. Gunslinger is a custom Fighter class archetype developed by Matthew Mercer for Dungeons and Dragons 5th Edition when the group converted from Pathfinder. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. | Swords and Wizardry SRD Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. The gunslinger is a nice try at bringing the wild west into Pathfinder, but it doesn't impress me. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. •  Legs: On a hit, the target is damaged normally and knocked prone. They can tap into the power of the Elk Father, who guides and empowers their arrows. The Gunslinger is a ranged DPS Striker. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. Gun Training (Ex): Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. New Pages This effect does not stack with similar effects that modify a weapon’s critical threat range. Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. While this dare is active, your speed increases by 10 feet, and you retain your Dexterity bonus to your AC while running. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. On a hit, the gunslinger does not damage the object with the shot, but can move it up to 15 feet farther away from the shot's origin. Brought to you by: amaitland, distant-scholar, karianna, kenosti If it is successful, the gunslinger regains 1 grit point. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). The gunslinger does not have to make an attack roll when performing the deed in this way; she can instead shoot the firearm into the air, but that shot still uses up ammunition normally. It can still be unlocked by successfully performing this deed, by using the Disable Device skill, or with the break DC, though the DC for either break or Disable Device or the AC increases by 10. | Fudge SRD Some people like guns in their pseudo-medieval fantasy games but others absolutely hate them. This movement is not a 5-foot step, and provokes attacks of opportunity. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. This is a mind-affecting effect. When your target is busy dealing with an ally's melee attack, you strike. log in sign up. Death’s Shot (Ex): At 19th level, when the gunslinger scores a critical hit, she can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitude saving throw with a DC equal to 10 + 1/2 the gunslinger’s level + the gunslinger’s Dexterity modifier. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. The gunslinger only misfires on a dead shot if all the attack rolls are misfires. Performing this deed costs 1 grit point per range increment beyond the first. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype. These bonus feats must be combat or grit feats. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Operations Management. Creatures that are immune to sneak attacks are immune to these effects. While this dare is active, you gain the evasion class feature. Pathfinder Roleplaying Game Ultimate Combat. Gunslinger's Dodge (Ex) (Ultimate Combat pg. The DC of this effect is equal to 10 + 1/2 the gunslinger's level + the gunslinger's Wisdom modifier. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. The following is the list of base gunslinger deeds. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. Add +½ to the gunslinger’s CMB when attempting a dirty trick or trip. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. Latest Pathfinder products in the Open Gaming Store. | PF2 SRD. Ed-Zero. A luck user does not count as a grit or panache user to satisfy feat prerequisites. r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. Creatures that are immune to critical hits are also immune to this effect. On a miss, she damages the object normally. Deadeye (Ex): At 11st level, the blackpowder assassin can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment.Performing this deed costs 1 grit point per range increment beyond the first. | Starjammer SRD Dead Eye ( Dragon Compendium, p.95) [Fighter Bonus Feat, General] Your precision with ranged weapons translates into more telling strikes than you could normally make. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. or DivinePowers Recharge this card to add 1 die to any Ranged check. Her starting weapon is battered, and only she knows how to use it properly. This deed replaces the dead shot deed and one other 7th-level deed. ERP PLM Business Process Management EHS Management Supply Chain Management eCommerce Quality Management CMMS. Stunning Shot (Ex): At 19th level, when a gunslinger hits a creature, she can spend 2 grit points to stun the creature for 1 round. Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. Pathfinder Build Question - Magus/Gunslinger. Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. Performing this deed costs 1 grit point per range increment beyond the first. It should take a good deal of guts, and its outcome should have a low probability of success. Cheat Death (Ex): At 19th level, whenever the gunslinger is reduced to 0 or fewer hit points, she can spend all of her remaining grit points (minimum 1) to instead be reduced to 1 hit point. The deed’s cost cannot be reduced by the true grit class ability, the Signature Deed feat, or any other effect that reduces the amount of grit a deed costs. Items held in a locked gauntlet are not dropped on a hit. The gunslinger must take the result of the second roll, even if it is lower. While this dare is active, your critical threat range with firearms (for gunslingers) or light or one-handed piercing melee weapons (for swashbucklers) increases by 1 (20/x4 becomes 19–20/x4, 19–20/x2 becomes 18–20/x2, and so on). The attacks need not come from the same enemy. Author Topic: [Pathfinder] Looking at the Gunslinger (Read 31335 times) 0 Members and 1 Guest are viewing this topic. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). The amount of bleed damage is equal to the gunslinger’s Dexterity modifier. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). Some deeds stay in effect as long as the gunslinger has at least 1 grit point. Daring Act: Each time a gunslinger performs a daring act, she can regain grit. Performing this deed does not allow the gunslinger to regain grit from confirming a critical hit or making a killing blow. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. At 20th level, there is not a gun in the world that the gunslinger can’t fire. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Posted by. The following is the list of base gunslinger deeds. She uses her gunslinger level as her rogue level for improved uncanny dodge. 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